Abstract:Large Vision-Language Models (LVLMs) map visual inputs into dense token sequences, imposing a quadratic computational bottleneck for inference. Elastic visual-token compression addresses this by training a single model that can run at multiple visual-token budgets. However, existing approaches struggle under aggressive compression. Spatial-only compression, as in nested pooling, behaves as an imperfect low-pass filter and induces spectral aliasing that obscures fine-grained detail. Query-only compression, as in nested query resampling, replaces explicit grid-aligned tokens with non-local summaries and substantially degrades spatial grounding. To resolve this representational conflict, we introduce PARCEL (Pool-Anchored Resampling with Conditioned Elastic Queries for Efficient Vision-Language Understanding), a visual tokenization architecture that dynamically partitions the labor of feature extraction. PARCEL establishes spatial pool tokens as low-frequency layout anchors and conditions elastic query tokens on these anchors through Pool-Conditioned Query Resampling. This encourages query tokens to focus on complementary visual features rather than redundant spatial mapping. Extensive evaluations across 27 benchmarks show that PARCEL improves the performance-efficiency Pareto frontier, consistently outperforming existing matryoshka baselines across visual-token budgets while preserving the "train once, deploy anywhere" paradigm.
Abstract:Self-supervised depth estimation from monocular sequences relies on the joint learning of a depth and a pose network. Despite abundant research done to improve the depth network, efforts on the pose remain limited. In this context, even when depth is estimated up to scale, we highlight the importance of the alignment between the scene scales estimated by the pose and depth nets. Then, we introduce SA4Depth, an approach to improve this alignment and boost the depth predictions while keeping the inference time unchanged. Our proposed method uses the depth estimated during training to reproject learnable visual features across consecutive frames and refine the pose estimates by reducing feature alignment residuals. With our method, the estimated scene scales by the separate depth and pose networks are aligned, and the prediction scale consistency is improved across different sequences. Our differentiable refinement integrates seamlessly into existing self-supervised pipelines and substantially improves their depth estimates. We demonstrate this with extensive experiments both outdoors and indoors on KITTI, Cityscapes, and NYUv2. Additionally, results on KITTI Odometry confirm the effectiveness of our pose refinement. Our code is available at https://github.com/Runningchauncey/SA4Depth .
Abstract:Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the input sequence length due to the global attention layers inside these models. This limits both their scalability and efficiency. In this work, we address this challenge with a simple yet general strategy: restricting the number of key/value tokens that each query interacts with during global attention. To achieve effective token selection, we introduce a two-stage framework. First, an inter-frame selection step operates at the frame level to identify frames that should be preserved. Second, an intra-frame selection step further discards more redundant tokens within the selected frames. Our analysis highlights the advantage of a diversity-based strategy for inter-frame selection, which ensures broad coverage of the scene. For intra-frame selection, we show that layer-aware sparsification is necessary, with the selection process guided by the entropy of the global attention pattern. Our approach offers a superior speed-accuracy trade-off compared to existing solutions. Extensive experiments show that it accelerates visual geometry transformers by over 85% for scenes with 500 images while maintaining, or even improving, baseline performance, which hints that how our token selection strategy can play a crucial role in future applications of visual geometry transformers. Our project website is available at https://zsh2000.github.io/good-token-hunting.github.io.
Abstract:For practical use, diffusion- or flow-based generative models must be aligned with task-specific rewards, such as prompt fidelity or aesthetic preference. That alignment is challenging because the reward is defined for clean output images, but the alignment procedure requires value function estimates at noisy intermediate latents. Existing methods resort to Tweedie-style or Monte Carlo approximations, trading off estimator bias against computational cost: Tweedie estimates are efficient but biased, while Monte Carlo estimates are more accurate but require expensive rollouts. A natural alternative would be a learned value function, but it remains an open question how to effectively train a strong and general value model specifically for noisy latents. Here, we propose StitchVM, a model stitching framework that efficiently transfers reward models pretrained for clean images to the noisy latent regime. StitchVM starts from an existing, truncated pixel-space reward model and attaches a frozen diffusion backbone to it as its head. From the pixel-space model, the resulting hybrid retains a carefully pretrained, robust reward capability; from the diffusion backbone, it inherits its native ability to handle noisy latents. The stitching procedure is exceptionally lightweight, e.g., stitching and finetuning CLIP ViT-L and SD 3.5 Medium takes only 10 GPU-hours. By lifting powerful pixel-space reward models to latent space, StitchVM opens up a new style of diffusion alignment: instead of rough, yet costly per-sample approximation of the value function, the correct function for the actual, noisy latents is constructed once and then amortized over many samples and iterations. We show that this approach yields improvements across a broad range of downstream steering and post-training methods: DPS becomes $3.2\times$ faster while halving peak GPU memory, and DiffusionNFT becomes $2.3\times$ faster.
Abstract:Understanding open-vocabulary 3D scenes with Gaussian-based representations remains challenging due to fragmented and spatially inconsistent semantic predictions across multi-view observations. In this paper, we present OpenGaFF, a novel framework for open-vocabulary 3D scene understanding built upon 3D Gaussian Splatting. At the core of our method is a Gaussian Feature Field that models semantics as a continuous function of Gaussian geometry and appearance. By explicitly conditioning semantic predictions on geometric structure, this formulation strengthens the coupling between geometry and semantics, leading to improved spatial coherence across similar structures in 3D space. To further enforce object-level semantic consistency, we introduce a structured codebook that serves as a set of shared semantic primitives. Furthermore, a codebook-guided attention mechanism is proposed to retrieve language features via similarity matching between query embeddings and learned codebook entries, enabling robust open-vocabulary reasoning while reducing intra-object feature variance. Extensive experiments on standard 2D and 3D open-vocabulary benchmarks demonstrate that our method consistently outperforms prior approaches, achieving improved segmentation quality, stronger 3D semantic consistency and a semantically interpretable codebook that provides insight into the learned representation.
Abstract:Reinforcement learning (RL) with verifiable rewards (RLVR) has demonstrated the great potential of enhancing the reasoning abilities in multimodal large language models (MLLMs). However, the reliance on language-centric priors and expensive manual annotations prevents MLLMs' intrinsic visual understanding and scalable reward designs. In this work, we introduce SSL-R1, a generic self-supervised RL framework that derives verifiable rewards directly from images. To this end, we revisit self-supervised learning (SSL) in visual domains and reformulate widely-used SSL tasks into a set of verifiable visual puzzles for RL post-training, requiring neither human nor external model supervision. Training MLLMs on these tasks substantially improves their performance on multimodal understanding and reasoning benchmarks, highlighting the potential of leveraging vision-centric self-supervised tasks for MLLM post-training. We think this work will provide useful experience in devising effective self-supervised verifiable rewards to enable RL at scale. Project page: https://github.com/Jiahao000/SSL-R1.
Abstract:Large vision-language models (LVLMs) have demonstrated impressive performance in various multimodal understanding and reasoning tasks. However, they still struggle with object hallucinations, i.e., the claim of nonexistent objects in the visual input. To address this challenge, we propose Region-aware Chain-of-Verification (R-CoV), a visual chain-of-verification method to alleviate object hallucinations in LVLMs in a post-hoc manner. Motivated by how humans comprehend intricate visual information -- often focusing on specific image regions or details within a given sample -- we elicit such region-level processing from LVLMs themselves and use it as a chaining cue to detect and alleviate their own object hallucinations. Specifically, our R-CoV consists of six steps: initial response generation, entity extraction, coordinate generation, region description, verification execution, and final response generation. As a simple yet effective method, R-CoV can be seamlessly integrated into various LVLMs in a training-free manner and without relying on external detection models. Extensive experiments on several widely used hallucination benchmarks across multiple LVLMs demonstrate that R-CoV can significantly alleviate object hallucinations in LVLMs. Project page: https://github.com/Jiahao000/R-CoV.
Abstract:Tracking-Any-Point (TAP) models aim to track any point through a video which is a crucial task in AR/XR and robotics applications. The recently introduced TAPNext approach proposes an end-to-end, recurrent transformer architecture to track points frame-by-frame in a purely online fashion -- demonstrating competitive performance at minimal latency. However, we show that TAPNext struggles with longer video sequences and also frequently fails to re-detect query points that reappear after being occluded or leaving the frame. In this work, we present TAPNext++, a model that tracks points in sequences that are orders of magnitude longer while preserving the low memory and compute footprint of the architecture. We train the recurrent video transformer using several data-driven solutions, including training on long 1024-frame sequences enabled by sequence parallelism techniques. We highlight that re-detection performance is a blind spot in the current literature and introduce a new metric, Re-Detection Average Jaccard ($AJ_{RD}$), to explicitly evaluate tracking on re-appearing points. To improve re-detection of points, we introduce tailored geometric augmentations, such as periodic roll that simulates point re-entries, and supervising occluded points. We demonstrate that recurrent transformers can be substantially improved for point tracking and set a new state-of-the-art on multiple benchmarks. Model and code can be found at https://tap-next-plus-plus.github.io.
Abstract:The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and world modeling. While panoramic images have proven effective for scene initialization, existing approaches suffer from a trade-off between visual fidelity and explorability: autoregressive expansion suffers from context drift, while panoramic video generation is limited to low resolution. We present Stepper, a unified framework for text-driven immersive 3D scene synthesis that circumvents these limitations via stepwise panoramic scene expansion. Stepper leverages a novel multi-view 360° diffusion model that enables consistent, high-resolution expansion, coupled with a geometry reconstruction pipeline that enforces geometric coherence. Trained on a new large-scale, multi-view panorama dataset, Stepper achieves state-of-the-art fidelity and structural consistency, outperforming prior approaches, thereby setting a new standard for immersive scene generation.
Abstract:Incremental open-vocabulary 3D instance-semantic mapping is essential for autonomous agents operating in complex everyday environments. However, it remains challenging due to the need for robust instance segmentation, real-time processing, and flexible open-set reasoning. Existing methods often rely on the closed-set assumption or dense per-pixel language fusion, which limits scalability and temporal consistency. We introduce OVI-MAP that decouples instance reconstruction from semantic inference. We propose to build a class-agnostic 3D instance map that is incrementally constructed from RGB-D input, while semantic features are extracted only from a small set of automatically selected views using vision-language models. This design enables stable instance tracking and zero-shot semantic labeling throughout online exploration. Our system operates in real time and outperforms state-of-the-art open-vocabulary mapping baselines on standard benchmarks.